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Hi! really excited to see how you did this. I'm trying it on 2018.3.0f2. Have you gotten it to work? I'm getting the following 

```

error:Assets\AleaCityOneSource\AleaCityOne_Unity\Assets\Standard Assets\Utility\EventSystemChecker.cs(6,14): error CS0101: The namespace '<global namespace>' already contains a definition for 'EventSystemChecker'

```

Will we be able to get your updates if we purchased? Maybe you already covered this and I can't seem to find it...Thanks again!

Hey,

Thanks for trying out the project! Eventsystem checker is there to verify that an EventSystem is there to make the menu interactive, if you can manually verify that there is an EventSystem in the main scene then you can safely delete the one at that path in standard assets. In fact you can safely delete it regardless. It’s weird that it’s even there tbh, I’ll have a look more closely when I get to my computer.

You definitely will be able to get updates via Itch for this project. Actually now that Unity 2018.3 is out it’s due for an update so watch this space. 

Thanks again,

Matt

(1 edit)

Thanks Matt, for the quick reply. I deleted that script and error disappeared. But now all I see is are flat pink buildings during play. I do see bits of sky. I may be a noob and not realize what I need to do to install this project from a bare new project. I tried the manifest file, but there's a few items referencing things that are not showing in the package manager:

"com.unity.render-pipelines.core": "file:C:/srp/ScriptableRenderPipeline-release-2018.3/ScriptableRenderPipeline-release-2018.3/com.unity.render-pipelines.core","com.unity.render-pipelines.high-definition": "file:C:/srp/ScriptableRenderPipeline-release-2018.3/ScriptableRenderPipeline-release-2018.3/com.unity.render-pipelines.high-definition","com.unity.shadergraph": "file:C:/srp/ScriptableRenderPipeline-release-2018.3/ScriptableRenderPipeline-release-2018.3/com.unity.shadergraph","com.unity.testframework.graphics": "file:C:/srp/ScriptableRenderPipeline-release-2018.3/ScriptableRenderPipeline-release-2018.3/com.unity.testframework.graphics", "com.unity.testing.srp.core": "file:C:/srp/ScriptableRenderPipeline-release-2018.3/ScriptableRenderPipeline-release-2018.3/com.unity.testing.srp.core","com.unity.visualeffectgraph": "file:C:/srp/ScriptableRenderPipeline-release-2018.3/ScriptableRenderPipeline-release-2018.3/com.unity.visualeffectgraph",

Maybe there a step by step to get this on a fresh new project? the play is working, it's just the effects are not appearing as your wonderful images.  Looking forward to getting this to work :)

Windows10/2018.3.0f2/inteli7/GTX980

Ok glad that worked. The project is configured to work with the beta listed and that branch of SRP. Now that Unity 2018.3 is out as of last week I will update to the release version, but it will take me a day or two. If you want to use it now you can grab the listed beta.

That's okay. I think it'll be worth the wait. I'm already deep learning your Strata 2d. Really great work! 

Thanks very much! I’ll send a note when it’s ready and updated.

Ah, thanks! Especially interested in the Ableton and Max side of things! Much appreciated man.

My pleasure, thanks Aidin!